MK: “The word, is ‘inspired’ this will be a remake ‘inspired’ by FFVIIR.” SR: “So, you will stick to the original’s tradition and this will be a Final Fantasy VII Remake Clone then?” So, it will be a retelling of the original story, but the way that it was always meant to be told.” MK: “Ah! Our male Aeri- Ahem, Yes, well, this project will be a remake, as I told Sempai, Sony wants to ride the wave of FFVIIR’s commercial success. However, some of our readers did like, and even loved the story, so what do you intend to do in this new chapter in terms of storytelling? Are some original cast members, like Dart for example, coming back?” Personally, I didn’t like the story, I don’t know if it was the translation, or something on your end, but I just didn’t enjoy it. SR: “The game has certainly garnered a cult following. Either way, to answer your question, I have some regrets with the original title, Legend of Dragoon’s story did not really develop as I intended, even though I wrote the game’s script myself.” Samuel Rivera: “To start off, congratulations on achieving Sony’s approval for the upcoming Legend of Dragoon project!” A Remake Inspired by a Remake The Remake promises a visual upgrade that will raise the in game graphics rendering quality up to the standards set by the original’s CG cutscenes. When the Never-Ending Realm learned about the news, we decided to contact Kasebe himself, and he graciously accepted to be interviewed by editor and Never Ending Realm co-founder Sam Rivera. The Director had lost hope for Sony to greenlight the project, as the Japanese giant refused to remaster the game, “Final Fantasy sold better than we did, and games like Chrono Cross were received better than our game, but after Final Fantasy VII Remake’s success a Sony Executive contacted me.” Kasebe continued, “He approached me saying, “You know, that one internal property, Panzer Dragoon, we want you to resurrect it.” And just like that, I am pleased to announce to our loyal, and at times rabid fanbase, that it is coming, we don’t know when, but it is coming.” Our game (Legend of Dragoon) sold well in the US, but it didn’t take off here (in Japan).” Legend of Dragoon Director, Masayuki Kasebe, said in a recent interview with. Our parent company (Sony) showed no interest in the IP whatsoever. However, hope has been rekindled by a recent unexpected development. The logo on the this packaging seems to be the Panzer Dragoon II Zwei logo, but with the “II” and “Zwei” edited off.Ī 2001 release of the PC version of Panzer Dragoon, released in the United Kingdom.Ī European release of Panzer Dragoon that came out in 2005.The news of Sony of Japan Studio’s demise, all but shattered the hopes of a Legend of Dragoon “Remake” for the game’s fans. It looks like Sega of America based the packaging for this edition on their Saturn packaging, as the real Panzer Dragoon logo isn’t used here either.Ī United Kingdom release of Panzer Dragoon for the PC. Ī United Status release of Panzer Dragoon for the PC. Up until around 2015, Sega of Japan’s webpage for this product is still online. Publisher: SEGA 1997 Japanese Release Ī Japanese release of Panzer Dragoon for the PC. The external packaging actually consists of a large blue cardboard case bearing the “Sega PC” logo (not shown here) that slots into the outer sleeve a normal CD case containing the disc just goes inside all this. This is the older “big box” edition of the PC version of Panzer Dragoon that went on sale in Europe. DirectX: DirectX5 (included in this software).Display Resolution: 640x480 pixels or more, 256 colors (8-bit) or more.Supported OS: Windows 95/98 Japanese version.Suggested retail price: 8,800 yen (excluding tax).The following is a DeepL translation of project details listed on the official webpage for the PC version of Panzer Dragoon:
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